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Cybertext: Perspectives on Ergodic Literature : ウィキペディア英語版 | Cybertext Cybertext is the organization of text in order to analyze the influence of the medium as an integral part of the literary dynamic, as defined by Espen Aarseth in 1997. Aarseth defined it as a type of ergodic literature. ==Definition== The term cybertext was coined by speculative fiction poetry author Bruce Boston. It is derived from the word cybernetics, which was coined by Norbert Wiener in his book ''Cybernetics, or Control and Communication in the Animal and the Machine'' (1948), which in turn comes from the Greek word ''kybernetes'' -helmsman.〔Aarseth, Espen.1997. Ergodic Literature. Baltimore, Maryland: The Johns Hopkins University Press. http://www.hf.uib.no/cybertext/Ergodic.html〕 Cybertexts are pieces of literature where the medium matters. Each user obtains a different outcome based on the choices they make. Cybertexts may be equated to the transition between a linear piece of literature, such as a novel, and a game. In a novel the reader has no choice, the plot and the characters are all chosen by the author, there is no 'user,' just a 'reader,' this is important because it entails that the person working their way through the novel is not an active participant. In a game, the person makes decisions and decides what to do, what punches to punch, or when to jump. The difference between a game and a cybertext is that cybertexts usually have more depth, there is a method to the madness, the piece usually has a point, or message that is translated to the reader as they work their way through the piece.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Cybertext」の詳細全文を読む
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